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Metroid prime trilogy remaster
Metroid prime trilogy remaster










metroid prime trilogy remaster

For those playing Remastered with no previous experience with the original Prime, I would say that the default Dual Stick control option is the way to go. That said, the traditional button controls that Prime was designed with are the superior way to play. The level of customization to pointer sensitivity and speed that was available in Metroid Prime Trilogy is absent here, and for some it will be a major letdown. The motion controls here are arguably inferior to what was available on Wii, sadly. Given that Nintendo Switch is capable of both motion and traditional controls, it was wise of Retro (and the various other studios that pitched in to produce this remaster) to incorporate both styles of play into Remastered. It also allows players who want more story from the game to get it, while those who just want to dig into exploring and blasting bad guys to do so with little impediment. Although none of these entries is particularly long, they are numerous and, when read as a whole, paint a vivid picture of what has happened to Tallon IV and Samus’s place within the narrative. The latter explains the origins of Phazon on the Tallon IV and their reaction to it. The former gives insight into the band of space thieves’ machinations to pull Phazon from the planet and use it to experiment on everything from its own troops to Metroids. There are two sets of lore to find throughout Tallon IV: Space Pirate and Chozo. This information can be purely tactical (an enemy’s weaknesses, for instance), but they can also be story based. Sprinkled throughout Tallon IV are numerous points that Samus can use her Scan Visor to pull information from. Enormous trees bursting from the ground into the sky, Chozo statues with outstretched hands encased in ice, and more such sights keep every minute of exploration engaging.Īlthough it doesn’t fit the definition exactly, the use of environmental storytelling in Metroid Prime Remastered is another integral part of the experience. From Phendrana Drifts to the Phazon Mines, there are so many clever details interspersed throughout that will keep the player’s eyes rolling over the screen. The intertwining corridors that fill the world of Tallon IV are easy to navigate and distinct from region to region. It’s amazing to think that a game produced in 2002 could look so completely contemporary as it does. It isn’t just the graphics that make Metroid Prime Remastered so beautiful, but also the expert world and character design. Everything from Samus’s armor to trees and water have been given a slick coat of fresh paint, making this easily one of the best looking games on Nintendo Switch to date. These small details were mindblowing in 2002 and remain impressive in 2023. One of the best examples of this is Samus’s visor, which picks up droplets of water when looking skyward into rainfall, as well as fills with condensation when blasted with bursts of steam. What’s more, the clear love that has been poured into updating every single asset to look better than ever is evident from the outset. However, unlike Metroid Prime Trilogy, the visuals here are presented in gorgeous HD.

metroid prime trilogy remaster

That game provided widescreen support and motion controls for Prime, something that is carried over here into Metroid Prime Remastered. That honor goes to Metroid Prime Trilogy on Nintendo Wii in 2009. Now, 21 years later, Metroid Prime Remastered has been released, and it is safe to say that this classic remains a masterpiece that deserves your time and enthusiasm.Īlthough the original Metroid Prime came out over two decades ago, this isn’t the first time that the game has been remastered and re-released. On every one of these points Retro was successful, capturing the spirit of the Metroid games that preceded Prime while propelling it into a more modern era of game design and gameplay.

metroid prime trilogy remaster

#Metroid prime trilogy remaster series

It was to be the first game in the series in eight years it was the series’ transition into 3D it was to be played from a first-person perspective. Metroid Prime represented many challenges for Retro. Who could possibly fill the void left by such a, at the time, stalwart developer? As it so happens, Retro was more than able to pick up the slack, albeit with far less output than Rare was capable of in its heyday. For many it was their first introduction to developer Retro Studios, who came in at a time when there was a sense of angst over the sale of Rare to Microsoft. Metroid Prime launched on GameCube back in 2002.












Metroid prime trilogy remaster